Garry’s Mod: How much memory do I need?

February 3, 2018

To clear up any confusion from the go; RAM is memory, and memory is RAM. You don’t want to confuse memory with storage – which is the disk space your server has. Garry’s Mod is built on the Source Engine – which uses SRCDS for it’s game servers. SRCDS is 32 bit, so it can’t […]

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Garry’s Mod: How much CPU do I need?

January 9, 2018

First we need to explain a bit about how we sell CPU resources and a bit about how CPU’s work. On an Intel i7 (which all our gmod servers use) it has 4 cores & 8 threads. An application can use multiple threads on a CPU – for example; most Source servers (gmod, CS:GO, TF2) […]

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2018: Year in review

January 8, 2018

I’m late, I knowwww! 2017; what can I say? It was a decent year. Let’s start with some percentages… Product range down by 80% (amount of different products we sell) Income up by over 60% Infrastructure up by over 100% Staff team grew over 1000% (in the last 4 months) Ok, useless figures aside, what I’m trying […]

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Facepunch’s new Sandbox game “S&box” – what you need to know

October 2, 2017

What’s up guys?! Some of you might not be aware, but recently Facepunch announced officially they’re going to be working on and hopefully releasing Garry’s Mod 2. Now – before you go telling other people this, keep in mind they don’t want people calling it Garry’s Mod 2, as it isn’t really Garry’s Mod. It’s an entirely new […]

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Welcome to high performance game hosting

August 13, 2017

  “We don’t limit your CPU” This is something you might hear hosts claiming – under the guise that it’s a good thing. It isn’t. If a host isn’t limiting your servers CPU, they’re not limiting other servers CPU – thus they’re not preventing a single, or number of other services on the same machine as […]

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Secure yourself and your service.

March 5, 2017

Hey, guys. What’s up! Recently at Crident there has been an increase in clients finding their account/service has been breached/hacked/taken over/cancelled/deleted and a plethora of other horrible things which we hate to hear about when our clients have worked hard on their projects. We thought it would be appropriate to give you guys some easy but […]

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Ahoy from Crident!

March 4, 2017

What’s up? We’re always researching into what cool, new, and high-potential games we can offer to our customer base here at Crident with our core bullet proof DDoS protection and unmatchable performance. We’ve recently been following the progress of a couple of games and giving them tests and we’ve decided on offering  Blackwake! A truly awesome […]

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Ark: Survival Hosting

March 3, 2017

A new game, a new path. Here at Crident Networks, we’ve been researching for a while into what DDoS protected game hosting we could offer after we’ve developed into our current products and we’ve found our next venture; Ark: Survival Evolved Hosting. This is a survival game which has been out for a while, and […]

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New Location! EU-France

June 20, 2016

New location: France. I’m extremely proud to announce due to the continued support towards our company and its products – we’re now able to open a new and improved location to better serve the clients requiring more high quality DDoS mitigation and bandwidth connectivity. The ping in the EU in general with the France location […]

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Case Study: Hyplex Networks

April 23, 2016

The “hosting issue” Anyone who has worked with or ran gaming communities will be familiar with these issues; When running a gaming community its key to be consistent, as such changing your IP can cause a very damaging effect on your player count, causing people to struggle connecting or just flat out loose the server from their […]

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