ERROR! SendData reliabe data too big ()[GM:CallWithArgs - !ThreadInMainThread] player_disconnect [GM:CallWithArgs - !ThreadInMainThread] player_disconnect
We've spent a lot of time trying to understand this issue and came to the conclusion its caused by the game trying to send data to a client who is still joining.
Because of this we have tested implementing a system on mutiple addons to attempt to fix it and succeeded 9/10 times, and now offer this as a contracted service.
To get a quote for an addon you use to have the changes implemented please contact support. - You must have a service with us. If you don't have a service with us but are looking to migrate make a ticket and we'll help you do so.