Reimagine game hosting. Stop paying for slots.
We sell raw resources and allow you to decide what you want to run on it, no per-slot costs.
Set your player slots in our fancy game panel. Your server will use the resources you pay for.
You can upgrade and downgrade your server. Open a ticket and we'll be happy to help!
We have a seriously effective gamepanel with the most features out of every game host in the market.
True backups - offsite, and fully remote. A bomb could hit your servers location and your backups are safe.
Want to know what your sub-users are doing? Our server action logs will keep a track record of their actions.
No more clicking file to file hoping you find what you're looking for, you can search any term and the panel will find it for you.
We have a fancy site so you can monitor each machine's resource usage.
Because you're worth it. Sharing IP's is for budget game hosting.
Because who has time to download & upload addons from github.
Up to twelve blazing-fast databases by default so you can store all the data.
Allowing you to easily install addons and modpacks with one-click.
|Sourcemod||Latest from Github|
|Metamod||Latest from Github|
|[TF2Items] Give Weapon||1.6.4|
First you need to know Team Fortress 2 has two CPU threads. One is the main game thread and the other is the networking thread. A thread can use about 100% CPU. We advise people start out with the 75% CPU Deal.
This thread does most of the core stuff in the game, including handling all the addons. This will normally be working the hardest of the two. It's common for this thread to be sitting at around ~60% CPU on busy servers.
The networking thread normally uses up about ~15% on a busy server, but if you leverage it correctly it will work pretty hard. To really take advantage of this thread you need a map properly setup with area portals (PVS).
For more information on CPU usage click here.
Copyright © 2018 Crident