Reimagine game hosting. Stop paying for slots.
We sell raw resources and allow you to decide what you want to run on it, no per-slot costs.
Set your player slots in our fancy game panel. Your server will use the resources you pay for.
You can upgrade and downgrade your server. Open a ticket and we'll be happy to help!
True backups - offsite, and fully remote. A bomb could hit your servers location and your backups are safe.
Drop the URL/ID of an addon/collection into Dino Panel. Let it download & extract them for you.
Backdoors let malicious users mess up your server. Our scanner helps you identify & remove them.
No more moving content into the games root directory. Just click sync & watch the magic happen.
We have a fancy site so you can monitor each dedi's resource usage.
Because you're worth it. Sharing IP's is for budget game hosting.
Because who has time to download & upload addons from github.
Four blazing-fast databases by default so you can store all the data.
|DarkRP||Latest from Github|
|Deathrun||Latest from Github|
|Murder||Latest from Github|
|ULX & ULib||Latest from Github|
|PLogs||Latest from Github|
|Advanced Dupe||Latest from Github|
|Stacker||Latest from Github|
|FProfiler||Latest from Github|
|Source Content Packs||CSS, HL2: Ep1/Ep2/LC|
First you need to know Garry's Mod has two CPU threads. One is the main game thread and the other is the networking thread. A thread can use about 100% CPU. We advise people start out with the 75% CPU Deal.
This thread does most of the core stuff in the game, including handling all the addons. This will normally be working the hardest of the two. It's common for this thread to be sitting at around ~60% CPU on busy servers.
The networking thread normally uses up about ~15% on a busy server, but if you leverage it correctly it will work pretty hard. To really take advantage of this thread you need a map properly setup with area portals (PVS).
For more information on CPU usage click here.
Designed to run communities, with performance driven design.
When you're paying per-slot it doesn't matter how much CPU/RAM your server is actually using, you're going to need to pay more just to have more slots.
Companies that sell by the slot guess how many game servers they can run on a node, often resulting in a other customers damaging your server performance.
If your host allows dll uploads another customer could possibly delete, read or change your servers files. Normally they can even infect the host machine.
With slot-based sales it's possible for other servers on the same node as you to affect your server and cause lag, and you'll never know the cause of lag.
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